#version 450
layout(location = 0) in vec2 outUV;
layout(location = 0) out vec4 fragColor;

layout(input_attachment_index = 0, set = 0, binding = 0) uniform subpassInput OffScreenColor;

void main() {
    vec2  uv    = outUV;
    fragColor = subpassLoad(OffScreenColor).bgra;
}
